Curated knowledge base + pipeline for the valhalla Pokémon ROM-hack collection, moved out of the homelabstack infra repo on 2026-06-06 so that repo stays focused on the homelab. - pokemon-romhack-vault/ Obsidian vault: 75 hack notes + Index/Types/Platform MOCs (generated by build-romhack-vault.py) - scripts/ build-romhack-vault, romhack-import/fetch/apply - pokemon-romhacks-wanted.md manual-acquisition list (gated hacks) - drop/ gitignored ~1.3GB binary staging area The ROMs live on valhalla (/storage1/Emulation) served by the RomM stack, which stays in homelabstack (stacks/roms).
Pokémon ROM Hacks
Curated knowledge base + tooling for the Pokémon ROM-hack collection in the
valhalla homelab library. Spun off from the homelabstack repo on 2026-06-06
to keep that repo focused on infrastructure.
The ROM-hacks themselves live on valhalla under the EmuDeck/RomM tree at
/storage1/Emulation/roms/<platform>/Hacks/ and are served by the RomM stack
(roms.ginnoir.com) — that deployment stays in homelabstack (stacks/roms/).
This repo is the catalog + pipeline, not the ROMs.
Layout
| Path | What |
|---|---|
pokemon-romhack-vault/ |
Obsidian vault — one note per hack (75), plus Index/Types/Platform MOCs. Open this folder as an Obsidian vault. Generated by scripts/build-romhack-vault.py. |
pokemon-romhacks-wanted.md |
Manual-acquisition list — worthwhile hacks gated behind Discord/hackdex/Drive that can't be auto-fetched. |
scripts/build-romhack-vault.py |
Regenerates pokemon-romhack-vault/ from the in-script HACKS dataset. Edit the dataset, re-run. |
scripts/romhack-import.py |
Import a drop folder of mixed ROMs/patches/docs into the valhalla library (validate, clean-name, apply patches, archive). Runs on valhalla. |
scripts/romhack-fetch.py |
Acquire + patch + place worthwhile hacks from direct (non-gated) sources. Manifest-driven. Runs on valhalla. |
scripts/romhack-apply.py |
Apply a single IPS/BPS/UPS patch to a base ROM with checksum verification. |
drop/ |
gitignored staging area (~1.3 GB) of ROM/patch binaries pending import. Never committed. |
Regenerating the vault
python scripts/build-romhack-vault.py
Writes the vault to pokemon-romhack-vault/ (the output path is resolved relative
to scripts/, so keep scripts/ a sibling of the vault dir). The in-script
HACKS dataset is the single source of truth — add a row and re-run to add a hack.
Vault schema
Each hack note carries Obsidian properties (platform, base, version,
status, type, generation, source) so the Dataview/Bases plugins work, and
tags (#platform/gba, #type/difficulty, #status/complete, #base/firered)
so search/graph work with zero plugins. library_path points at the file under
roms/<platform>/Hacks/ on valhalla.
Live Obsidian vault
A richer working copy of this catalog lives in ginnoir's self-hosted Obsidian
vault (CouchDB / obsidian-livesync, obsidian.ginnoir.com) under
Pokémon ROM Hacks/:
Pokémon ROM Hacks/
_Claude.md — ROM-hack vault ops: schema, update patterns, new-hack checklist
Index.md — all 75 hacks (Dataview + static)
Play Queue.md — play-tracking dashboard
Hacks/ — 75 notes, one per hack
Bases/ — per-base MOCs (FireRed / Emerald / Crystal / Ruby / NDS)
Platforms/ — per-system MOCs (GBA / GBC / GB / NDS)
Access it via the Obsidian MCP (mcp__obsidian__*). The CouchDB sync stack
itself is deployed from homelabstack (stacks/notes/).
Acquisition policy
Pre-3DS handhelds (gb/gbc/gba/nds) + pre-Wii consoles. Direct, non-anti-bot
sources only for auto-fetch; gated hacks go in pokemon-romhacks-wanted.md for
manual hand-off. No offensive/"shitpost" content (e.g. Clover excluded).