Adds standardize-vault-pages pipeline, exports intentional empty generations, and refreshes the 396-hack catalog with full banner coverage, status classification, and Fakemon generation tags.
Pokémon ROM Hacks — tooling
Acquisition + patching pipeline for the Pokémon ROM-hack collection in the
valhalla homelab library. Spun off from the homelabstack repo on 2026-06-06.
The catalog (the notes) lives in the self-hosted Obsidian vault, not in this repo — under
Pokémon ROM Hacks/: one note per hack, plusIndex,Types,Play Queue,Bases/,Platforms/, aWantedacquisition list, and a_Claude.mdops reference. Access it via the Obsidian MCP (mcp__obsidian__*) or thevaultskill. New hacks are added there manually (see the vault's_Claude.mdchecklist). This repo is just the tooling.
The ROMs live on valhalla under /storage1/Emulation/roms/<platform>/,
served by the RomM stack (roms.ginnoir.com) — deployed from homelabstack
(stacks/roms/).
Layout
| Path | What |
|---|---|
scripts/romhack-import.py |
Import a drop folder of mixed ROMs/patches/docs into the valhalla library (validate, clean-name, apply patches, archive). Runs on valhalla. |
scripts/romhack-fetch.py |
Acquire + patch + place worthwhile hacks from direct (non-gated) sources. Manifest-driven. Runs on valhalla. |
scripts/romhack-apply.py |
Apply a single IPS/BPS/UPS patch to a base ROM with checksum verification. |
scripts/romhack-pc-migrate.py |
Place the PC/Windows fan-games (RPG-Maker/Essentials) from the scrape staging tree into RomM's windows platform so RomM catalogs + serves them like the console hacks. Dry-run default; --apply copies, repackaging .rar→.zip. Runs on valhalla. |
scripts/launch-pc-hack.ps1 |
Playnite custom-emulator launcher for the PC hacks: finds Game.exe in the RomM-downloaded folder, sets CWD, runs it. Runs on the Windows client. |
scripts/setup-playnite-pc-hack.ps1 |
One-shot Playnite setup: registers the custom emulator + RomM pc_windows mapping (AutoExtract, download dir). Playnite must be closed. |
scripts/build-vault-mocs.py |
Regenerate the vault's static MOC tables + header counts (Index/Platforms/Bases) from the notes. Read-only on Hacks/*.md. Re-run after any note change. |
scripts/scrape_match.py |
Match the Discord-scrape metadata.json entries to vault notes → .scrape/_match_report.json (curated-overlap / discord-match / unmatched). |
scripts/enrich_vault.py |
Synthesize the scrape into notes: backfill (frontmatter for imports), merge (scrape into curated), create (new notes), rebuild (normalize import bodies). --apply writes; default dry-runs to .scrape/_preview/. |
scripts/enrich_web.py |
Apply hand/web-researched facts from .scrape/web_facts*.json onto notes (summary, features, dev, version, notability), idempotently. |
scripts/build-wiki-data.py |
Export all notes → wiki/catalog.json, the data source for the wiki site (see wiki/SPEC.md). |
scripts/build-romhack-vault.py |
Archived. Original 75-hack bootstrap generator — do not re-run against the live vault. Kept only for its structured HACKS dataset. |
wiki/ |
catalog.json (exported 368-hack dataset) + SPEC.md (build spec for the future static wiki site). |
drop/ |
gitignored staging area (~1.3 GB) of ROM/patch binaries pending import. |
.scrape/ |
gitignored per-machine scratch: Discord-scrape metadata.json pulled from valhalla + match report + web_facts*.json + note backups. |
Enrichment pipeline
The vault catalog (368 notes) was enriched from the Discord scrape on valhalla
(/storage1/labdata/romhacks/metadata/*/metadata.json) plus web research. To
re-run or extend:
# 1. pull the scrape metadata locally (one-time / refresh)
ssh valhalla "cd /storage1/labdata/romhacks/metadata && tar cf - */metadata.json" | tar xf - -C .scrape
# 2. match scrape -> notes
python scripts/scrape_match.py --report .scrape/_match_report.json
# 3. synthesize (drop --apply first to preview into .scrape/_preview/)
python scripts/enrich_vault.py backfill --apply
python scripts/enrich_vault.py rebuild --apply
python scripts/enrich_vault.py merge --apply
python scripts/enrich_vault.py create --apply
# 4. web-enrich more hacks: add a .scrape/web_factsN.json batch, then
python scripts/enrich_web.py --apply
# 5. refresh static surfaces + the site data
python scripts/build-vault-mocs.py
python scripts/build-wiki-data.py
Art for every scraped hack is web-served at
https://romhacks-files.ginnoir.com/_meta/<scrape_dir>/<file> (copied into the
Caddy-served library/_meta/ tree on valhalla).
PC / Windows hacks
The 40 platform: PC catalog entries are RPG-Maker XP / Pokémon Essentials
fan-games (Game.exe + Data/*.rxdata), not emulatable ROMs. 32 have files in
the scrape staging tree (/storage1/labdata/romhacks/library/<dir>/); the other 8
are gated (Reborn, Rejuvenation, Infinite Fusion, …) and live catalog-only on the
vault Wanted list.
They are served through the same RomM stack as the console hacks, under the
windows platform (RomM's "Microsoft Windows"; note pc is excluded in RomM's
config.yml, windows is not). Each hack is a single archive in the platform
root — Pokemon - <Hack> [Hack].zip — NOT in a subfolder (a subfolder would
make RomM treat the whole thing as one multi-file game).
# place the PC hacks into roms/windows/ (dry-run first)
python3 scripts/romhack-pc-migrate.py --catalog wiki/catalog.json
python3 scripts/romhack-pc-migrate.py --catalog wiki/catalog.json --apply
# then scan just that platform in RomM, or via API
- Windows play: RomM Playnite plugin downloads + extracts the zip, then
launches via
scripts/launch-pc-hack.ps1registered as a Custom emulator. - Steam Deck: no automated path — RetroDECK has no Windows runtime. mkxp-z
ports (ship
mkxp.json) run natively on Linux; the rest need manual Proton. - Save sync: RomM's save sync is emulator-only (won't cover these). Use
Ludusavi + Syncthing; Essentials saves land in
~/Saved Games/<Game.ini Title>/.
Acquisition policy
Pre-3DS handhelds (gb/gbc/gba/nds) + pre-Wii consoles. Direct, non-anti-bot
sources only for auto-fetch; gated hacks are tracked in the vault's
Pokémon ROM Hacks/Wanted.md for manual hand-off. No offensive/"shitpost"
content (e.g. Clover excluded).