These scripts edit Essentials save money offline and toggle the in-game debug menu so pokeball shopping does not require manual save hex editing.
157 lines
4.8 KiB
Python
157 lines
4.8 KiB
Python
#!/usr/bin/env python3
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"""Lightweight money editor for Pokémon Infinity (Essentials / RPG Maker XP).
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Edits @money on PokeBattle_Trainer in Game_*.rxdata save slots under:
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%USERPROFILE%\\Saved Games\\Pokémon Infinity
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Close the game before running. A timestamped .bak backup is created first.
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"""
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from __future__ import annotations
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import argparse
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import glob
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import os
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import shutil
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import sys
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from datetime import datetime
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from pathlib import Path
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try:
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from rubymarshal.reader import loads
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from rubymarshal.writer import writes
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except ImportError:
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print("Missing dependency: pip install rubymarshal", file=sys.stderr)
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sys.exit(1)
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DEFAULT_SAVE_DIR = Path.home() / "Saved Games" / "Pokémon Infinity"
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ALT_SAVE_DIR = Path.home() / "Saved Games" / "Pokmon Infinity" # typo seen in ludusavi manifest
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DEFAULT_MONEY = 999_999
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MAX_MONEY = 9_999_999
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def resolve_save_dir(explicit: str | None) -> Path:
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if explicit:
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path = Path(explicit)
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if not path.is_dir():
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raise SystemExit(f"Save directory not found: {path}")
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return path
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for candidate in (DEFAULT_SAVE_DIR, ALT_SAVE_DIR):
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if candidate.is_dir():
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return candidate
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raise SystemExit(
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"Could not find Pokémon Infinity saves. Expected one of:\n"
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f" {DEFAULT_SAVE_DIR}\n"
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f" {ALT_SAVE_DIR}\n"
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"Use --save-dir if yours is elsewhere."
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)
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def list_save_files(save_dir: Path) -> list[Path]:
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files = sorted(save_dir.glob("Game*.rxdata"))
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return [f for f in files if f.name != "Settings.rxdata"]
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def read_money(path: Path) -> int:
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with path.open("rb") as fh:
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trainer = loads(fh.read())
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if getattr(trainer, "ruby_class_name", None) != "PokeBattle_Trainer":
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raise ValueError(f"{path.name} is not a trainer save (unexpected format)")
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if "@money" not in trainer.attributes:
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raise ValueError(f"{path.name} has no @money field")
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return int(trainer.attributes["@money"])
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def write_money(path: Path, amount: int) -> None:
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if amount < 0 or amount > MAX_MONEY:
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raise ValueError(f"Money must be between 0 and {MAX_MONEY:,}")
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stamp = datetime.now().strftime("%Y%m%d-%H%M%S")
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backup = path.with_suffix(path.suffix + f".bak.{stamp}")
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shutil.copy2(path, backup)
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with path.open("rb") as fh:
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trainer = loads(fh.read())
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trainer.attributes["@money"] = amount
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with path.open("wb") as fh:
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fh.write(writes(trainer))
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print(f" backup -> {backup.name}")
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def cmd_show(save_dir: Path) -> None:
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files = list_save_files(save_dir)
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if not files:
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raise SystemExit(f"No Game*.rxdata files in {save_dir}")
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print(f"Save folder: {save_dir}\n")
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for path in files:
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try:
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money = read_money(path)
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print(f" {path.name:16} ${money:,}")
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except Exception as exc: # noqa: BLE001 - surface per-file issues
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print(f" {path.name:16} (unreadable: {exc})")
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def cmd_set(save_dir: Path, amount: int, slot: str | None) -> None:
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files = list_save_files(save_dir)
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if not files:
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raise SystemExit(f"No Game*.rxdata files in {save_dir}")
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if slot:
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matches = [f for f in files if f.stem.lower() == slot.lower() or f.name.lower() == slot.lower()]
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if not matches:
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matches = [f for f in files if slot in f.name]
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if not matches:
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raise SystemExit(f"No save matching slot {slot!r}. Available: {[f.name for f in files]}")
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targets = matches
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else:
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targets = files
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print(f"Save folder: {save_dir}")
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for path in targets:
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old = read_money(path)
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write_money(path, amount)
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print(f" {path.name}: ${old:,} -> ${amount:,}")
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def build_parser() -> argparse.ArgumentParser:
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parser = argparse.ArgumentParser(
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description="Set money in Pokémon Infinity save files (close the game first)."
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)
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parser.add_argument(
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"--save-dir",
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help="Override save directory (default: %%USERPROFILE%%\\Saved Games\\Pokémon Infinity)",
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)
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sub = parser.add_subparsers(dest="command", required=True)
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sub.add_parser("show", help="Show money in each save slot")
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set_p = sub.add_parser("set", help="Set money in one or all slots")
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set_p.add_argument(
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"amount",
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nargs="?",
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type=int,
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default=DEFAULT_MONEY,
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help=f"Target money (default: {DEFAULT_MONEY:,})",
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)
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set_p.add_argument(
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"--slot",
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help="Only edit this slot (e.g. Game_1 or Game_1.rxdata). Default: all Game*.rxdata",
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)
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return parser
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def main() -> None:
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parser = build_parser()
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args = parser.parse_args()
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save_dir = resolve_save_dir(args.save_dir)
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if args.command == "show":
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cmd_show(save_dir)
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elif args.command == "set":
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cmd_set(save_dir, args.amount, args.slot)
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if __name__ == "__main__":
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main()
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