Files
idlegame/src/content/story.ts
T

47 lines
1.5 KiB
TypeScript

export const storyNodeDefs = [
{
id: 'boot_intro',
prose: '[Stub] You wake at a crossroads camp. Smoke rises from a cold fire pit.',
triggers: [{ type: 'boot', targetNodeId: 'boot_intro' }],
},
{
id: 'fork_choice',
prose: '[Stub] Tracks split. The high road climbs; the low road bends toward the river.',
choices: [
{
id: 'pick_a',
label: 'Take the high road',
outcomes: [
{ type: 'setFlag', flag: 'route_a' },
{ type: 'grantResource', resourceId: 'supplies', amount: 3 },
{ type: 'grantResource', resourceId: 'coin', amount: 2 },
],
targetNodeId: 'route_a_beat',
},
{
id: 'pick_b',
label: 'Follow the river',
outcomes: [
{ type: 'setFlag', flag: 'route_b' },
{ type: 'grantResource', resourceId: 'coin', amount: 2 },
],
targetNodeId: 'route_b_beat',
},
],
},
{ id: 'route_a_beat', prose: '[Stub] Route A: high ground, extra supplies.' },
{ id: 'route_b_beat', prose: '[Stub] Route B: river trade, extra coin.' },
{
id: 'threshold_listener',
prose: ' ',
triggers: [{ type: 'minResources', minResources: { coin: 3 }, targetNodeId: 'merchant_flavor' }],
},
{ id: 'merchant_flavor', prose: '[Stub] A merchant remembers your face.' },
{
id: 'scout_listener',
prose: ' ',
triggers: [{ type: 'actionComplete', actionId: 'scout_path', targetNodeId: 'scout_aftermath' }],
},
{ id: 'scout_aftermath', prose: '[Stub] The path is mapped.' },
];