export const storyNodeDefs = [ { id: 'boot_intro', prose: '[Stub] You wake at a crossroads camp. Smoke rises from a cold fire pit.', triggers: [{ type: 'boot', targetNodeId: 'boot_intro' }], }, { id: 'fork_choice', prose: '[Stub] Tracks split. The high road climbs; the low road bends toward the river.', choices: [ { id: 'pick_a', label: 'Take the high road', outcomes: [ { type: 'setFlag', flag: 'route_a' }, { type: 'grantResource', resourceId: 'supplies', amount: 3 }, { type: 'grantResource', resourceId: 'coin', amount: 2 }, ], targetNodeId: 'route_a_beat', }, { id: 'pick_b', label: 'Follow the river', outcomes: [ { type: 'setFlag', flag: 'route_b' }, { type: 'grantResource', resourceId: 'coin', amount: 2 }, ], targetNodeId: 'route_b_beat', }, ], }, { id: 'route_a_beat', prose: '[Stub] Route A: high ground, extra supplies.' }, { id: 'route_b_beat', prose: '[Stub] Route B: river trade, extra coin.' }, { id: 'threshold_listener', prose: ' ', triggers: [{ type: 'minResources', minResources: { coin: 3 }, targetNodeId: 'merchant_flavor' }], }, { id: 'merchant_flavor', prose: '[Stub] A merchant remembers your face.' }, { id: 'scout_listener', prose: ' ', triggers: [{ type: 'actionComplete', actionId: 'scout_path', targetNodeId: 'scout_aftermath' }], }, { id: 'scout_aftermath', prose: '[Stub] The path is mapped.' }, ];