ginnoir
10a43729c5
feat(ui): right rail inventory placeholder and optional event log
...
- RightRail: add Inventory section (placeholder "Items coming soon") between
Resources and Event Log, matching the existing heading style
- RightRail: gate Event Log section on prefs.showEventLog; add local-state
collapse toggle with aria-expanded and chevron indicator
- SettingsPanel: add "Show event log" checkbox row bound to prefs.showEventLog
via setPrefs, matching existing card styling
- PlayPanel: gate mobile EventLog behind prefs.showEventLog for consistency
with desktop; mobile ResourceBar unchanged
2026-06-11 22:28:42 -05:00
ginnoir
880abe5888
fix(ui): restore boot-intro continue and fix story tree a11y
...
Finding 1 (critical): atBootIntro was derived from tree.length === 0 in
StoryView.tsx, but buildStoryTree always returns all topology-root nodes,
so tree.length is always > 0 and the Continue button never rendered.
Fix: add atBootIntro: boolean to StoryView (viewModel), computed by
finding the boot-trigger node id without hardcoding the literal string,
then comparing to the current node. StoryView.tsx reads it from the store.
Also add a viewModel test covering both true and false cases.
Finding 2: onSelect in StoryView.tsx called useGameStore.getState()
directly, bypassing the runtime command layer. Fix: add
GameRuntime.selectStoryNode(id) and wire onSelect through gameRuntime.
Finding 3: aria-pressed on story tree nodes wrongly signals toggle-button
semantics. Fix: replace with aria-current={isSelected ? 'true' : undefined}.
Optional: hoist h-[calc(100dvh-6rem)] to SHELL_HEIGHT const in StoryView.tsx.
2026-06-11 22:25:51 -05:00
ginnoir
91348ed42f
refactor(ui): finalize review fixes for action cards and view model
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- Guard ActionCard click-outside listener behind open state
- Add aria-expanded to ActionGroup collapse toggle
- Use optional chaining and drop non-null assertions in column projection
2026-06-11 22:16:40 -05:00
ginnoir
e9f2514308
feat(ui): story tab with tree and prose log
2026-06-11 22:11:01 -05:00
ginnoir
75273a76de
refactor(ui): improve action card accessibility, flex layout and scroll styling
2026-06-11 21:34:46 -05:00
ginnoir
bbded8a266
feat(ui): action columns with collapsible groups
2026-06-11 21:32:13 -05:00
ginnoir
08d186f42e
refactor: clean up unused panel overlay state and methods
2026-06-11 21:29:44 -05:00
ginnoir
232b84299c
refactor(ui): resolve mobile layout and HMR findings for app shell and nav rail
2026-06-11 21:27:41 -05:00
ginnoir
ee79872d4d
feat(ui): app shell with nav rail
2026-06-11 21:24:42 -05:00
ginnoir
ed9607e9e8
refactor(state): address HMR and defensive slicing recommendations for runtime
2026-06-11 21:23:18 -05:00
ginnoir
b29b17c6cb
refactor(state): fix code quality findings for runtime and story log
2026-06-11 21:20:52 -05:00
ginnoir
239b2506ec
feat(state): runtime performAction and nav story signals
2026-06-11 21:16:27 -05:00
ginnoir
adf730702d
refactor(state): address review recommendations for store and prefs
2026-06-11 21:14:04 -05:00
ginnoir
09e2d06b87
refactor(state): fix code quality findings for nav panel store and prefs
2026-06-11 21:12:20 -05:00
ginnoir
9b2793b264
feat(state): nav panel store and expanded prefs
2026-06-11 21:10:07 -05:00
ginnoir
73d836fe96
feat(state): project actions into columns and story tree
2026-06-11 21:01:42 -05:00
ginnoir
163f710f4c
feat(engine): add performAction dispatcher by kind
2026-06-11 20:53:55 -05:00
ginnoir
0de61d3e41
feat(engine): loop idle runner with enabledLoopActionIds
2026-06-11 20:44:20 -05:00
ginnoir
8d9484171f
feat(engine): execute story actions via storyChoiceId
2026-06-11 20:36:07 -05:00
ginnoir
b3940774c4
feat(engine): add instant action execution
...
Implements executeInstant, which applies an instant action's costs and
yields immediately with no queue slot and no duration requirement.
2026-06-11 20:29:28 -05:00
ginnoir
b54805637c
feat(content): migrate stub actions to kind/group model
2026-06-11 20:23:49 -05:00
ginnoir
c1b38e36aa
fix(content): guard optional durationMs and cover loop validation
2026-06-11 20:17:50 -05:00
ginnoir
c48e53cc7b
feat(content): add action kind and group schema
2026-06-11 20:12:21 -05:00
ginnoir
c76b2d1231
Merge pull request 'docs(m1): PR3 shell UI spec and implementation plans' ( #15 ) from feat/docs-pr3-shell-spec into main
CI / verify (push) Successful in 1m0s
2026-06-11 20:05:13 -05:00
ginnoir
203478268c
docs(m1): add PR3 shell UI spec and implementation plans
...
CI / verify (push) Successful in 1m31s
CI / verify (pull_request) Successful in 1m2s
Capture the PR3 UX brainstorm: three-region shell, action columns by kind, story-via-actions, Story tab tree+log, and universal automation with shareable recipes. Includes T3.0/T3.1 implementation plans and M1 vertical slice plan. Also ignore local .worktrees/.
2026-06-11 20:01:30 -05:00
ginnoir
57f037b62b
Merge pull request 'feat(m1): playable loop — story graph, story panel, queue UI' ( #14 ) from feat/m1-playable-loop into main
CI / verify (push) Successful in 1m33s
Deploy Internal Playtest / deploy (push) Successful in 1m13s
2026-06-11 19:26:53 -05:00
ginnoir
96ac4011eb
chore: format story.test.ts for CI
CI / verify (push) Successful in 1m4s
CI / verify (pull_request) Successful in 48s
2026-06-11 19:23:58 -05:00
ginnoir
c76265d648
docs: document story engine and PR2 playable loop
CI / verify (push) Failing after 58s
CI / verify (pull_request) Failing after 41s
2026-06-11 19:00:49 -05:00
ginnoir
1461510a4b
feat(content): stub story graph with A/B branch and route-gated actions
2026-06-11 18:59:17 -05:00
ginnoir
fdefe83b89
feat(ui): settings drawer and story button in app shell
2026-06-11 18:58:10 -05:00
ginnoir
9d58d97373
feat(ui): full-screen story panel with VN layout and story log
2026-06-11 18:57:30 -05:00
ginnoir
4be5223ca8
feat(ui): action queue list, cancel, disabled states, and hints
2026-06-11 18:56:54 -05:00
ginnoir
9a7eb3065a
feat(state): wire story triggers and choices through runtime
2026-06-11 18:55:42 -05:00
ginnoir
a230a46850
feat(state): story trigger orchestration and auto-open rules
2026-06-11 18:55:08 -05:00
ginnoir
a69585e89c
feat(state): store story panel and prefs UI state
2026-06-11 18:54:34 -05:00
ginnoir
8d83f9899b
fix(state): prefs test localStorage mock typing
2026-06-11 18:54:07 -05:00
ginnoir
f29b05bd70
feat(state): view model action availability and story passage
2026-06-11 18:53:50 -05:00
ginnoir
b88399ac14
feat(state): localStorage player prefs for story and action display
2026-06-11 18:52:39 -05:00
ginnoir
9196c77e25
feat(save): persist story flags and node progress in v1
2026-06-11 18:52:16 -05:00
ginnoir
51d3ec1a4b
feat(engine): applyChoice and gated choice filtering
2026-06-11 18:51:49 -05:00
ginnoir
720f6166cf
feat(engine): evaluateTriggers for boot, actionComplete, minResources
2026-06-11 18:51:07 -05:00
ginnoir
717af1ef51
feat(engine): story outcomes and enterStoryNode
2026-06-11 18:50:34 -05:00
ginnoir
c7d1f3f51b
feat(content): add action story hints and merge GameContent
2026-06-11 18:50:01 -05:00
ginnoir
a66a7db066
feat(content): add Zod story graph schema and validation
2026-06-11 18:49:28 -05:00
ginnoir
dc7b87eab2
feat(engine): tickGame returns completed action ids for story triggers
2026-06-11 18:48:41 -05:00
ginnoir
d2692bcc3c
feat(engine): add story fields to GameState
2026-06-11 18:47:18 -05:00
ginnoir
56af082590
Merge pull request 'feat(m1): foundations — queue engine, costs, stub content' ( #13 ) from feat/m1-foundations into main
Deploy Internal Playtest / deploy (push) Successful in 47s
CI / verify (push) Successful in 52s
2026-06-11 18:28:15 -05:00
ginnoir
1c5fcc80ad
chore: pass PR1 verification gate (format, lint, coverage)
CI / verify (pull_request) Successful in 50s
CI / verify (push) Successful in 48s
2026-06-11 18:23:43 -05:00
ginnoir
cc4955abab
docs: document action queue completion semantics
2026-06-11 18:22:08 -05:00
ginnoir
fce561b8e5
feat(state): wire enqueueAction through runtime and view model
2026-06-11 18:21:12 -05:00