feat(state): story trigger orchestration and auto-open rules

This commit is contained in:
ginnoir
2026-06-11 18:55:08 -05:00
parent a69585e89c
commit a230a46850
2 changed files with 64 additions and 0 deletions
@@ -0,0 +1,15 @@
import { describe, expect, it } from 'vitest';
import { content } from '../../content';
import { createGameState } from '../../engine/game';
import { initStory } from '../../engine/story';
import { getPrefs } from '../prefs';
import { processStoryTriggers } from '../storyOrchestration';
describe('processStoryTriggers()', () => {
it('returns entered nodes on boot', () => {
const state = createGameState(content);
initStory(state, content);
const result = processStoryTriggers(state, content, { reason: 'boot' }, getPrefs());
expect(result.enteredNodeIds.length).toBeGreaterThan(0);
});
});