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idlegame/src/state/__tests__/storyOrchestration.test.ts
T

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613 B
TypeScript

import { describe, expect, it } from 'vitest';
import { content } from '../../content';
import { createGameState } from '../../engine/game';
import { initStory } from '../../engine/story';
import { getPrefs } from '../prefs';
import { processStoryTriggers } from '../storyOrchestration';
describe('processStoryTriggers()', () => {
it('returns entered nodes on boot', () => {
const state = createGameState(content);
initStory(state, content);
const result = processStoryTriggers(state, content, { reason: 'boot' }, getPrefs());
expect(result.enteredNodeIds.length).toBeGreaterThan(0);
});
});