refactor: standardize hack filenames to [Hack] and flatten to platform root
Switch the library naming convention from "Pokemon - <Name> (Hack)" to "Pokemon - <Name> [Hack][version][tags]", and place hacks in the platform root (roms/<plat>/) instead of a Hacks/ subfolder. Applied across the live valhalla library (272 hack/fan-game files) via scripts/standardize-names.py. - romhack-import.py / romhack-fetch.py: emit [Hack], write to roms/<plat>/ - romhack-pc-migrate.py: emit [Hack] - build-romhack-vault.py (archived): update documented library_path - standardize-names.py: new one-shot, self-fetching standardizer (idempotent; pipes \n-only bytes over SSH to avoid Windows CRLF corrupting filenames) Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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Claude Opus 4.8
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@@ -8,7 +8,7 @@ and were never folded into RomM. This script places them as single archives into
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the `windows` RomM platform so RomM catalogs them and the Playnite plugin can
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download + extract + launch them like any other game.
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Target: /storage1/Emulation/roms/windows/Pokemon - <Hack> (Hack).<ext>
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Target: /storage1/Emulation/roms/windows/Pokemon - <Hack> [Hack].<ext>
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- `windows` is the RomM "Microsoft Windows" platform (NOT excluded in RomM's
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config.yml; `pc` IS excluded, so do not use it).
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- Files go in the platform ROOT (mirrors the console-hack convention); a
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@@ -166,7 +166,7 @@ def main():
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src_ext = os.path.splitext(chosen)[1].lower()
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will_repack = repack and src_ext in REPACK_EXT
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out_ext = ".zip" if will_repack else src_ext
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out_name = f"Pokemon - {clean_name(title)} (Hack){out_ext}"
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out_name = f"Pokemon - {clean_name(title)} [Hack]{out_ext}"
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dest = os.path.join(DEST, out_name)
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note = " [repack rar/7z->zip]" if will_repack else (
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" [RAR as-is; extract manually if Playnite balks]" if src_ext == ".rar" else "")
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