refactor: standardize hack filenames to [Hack] and flatten to platform root
Switch the library naming convention from "Pokemon - <Name> (Hack)" to "Pokemon - <Name> [Hack][version][tags]", and place hacks in the platform root (roms/<plat>/) instead of a Hacks/ subfolder. Applied across the live valhalla library (272 hack/fan-game files) via scripts/standardize-names.py. - romhack-import.py / romhack-fetch.py: emit [Hack], write to roms/<plat>/ - romhack-pc-migrate.py: emit [Hack] - build-romhack-vault.py (archived): update documented library_path - standardize-names.py: new one-shot, self-fetching standardizer (idempotent; pipes \n-only bytes over SSH to avoid Windows CRLF corrupting filenames) Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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Claude Opus 4.8
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@@ -10,7 +10,7 @@ valhalla homelab library. Spun off from the `homelabstack` repo on 2026-06-06.
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> or the `vault` skill. New hacks are added there **manually** (see the vault's
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> `_Claude.md` checklist). This repo is just the tooling.
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The ROMs live on valhalla under `/storage1/Emulation/roms/<platform>/Hacks/`,
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The ROMs live on valhalla under `/storage1/Emulation/roms/<platform>/`,
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served by the RomM stack (`roms.ginnoir.com`) — deployed from `homelabstack`
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(`stacks/roms/`).
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@@ -76,7 +76,7 @@ vault `Wanted` list.
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They are served through the **same RomM stack** as the console hacks, under the
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`windows` platform (RomM's "Microsoft Windows"; note `pc` is excluded in RomM's
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`config.yml`, `windows` is not). Each hack is a single archive in the platform
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**root** — `Pokemon - <Hack> (Hack).zip` — NOT in a subfolder (a subfolder would
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**root** — `Pokemon - <Hack> [Hack].zip` — NOT in a subfolder (a subfolder would
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make RomM treat the whole thing as one multi-file game).
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```bash
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