Files
idlegame/src/ui/ActionPanel.tsx
T

39 lines
1.6 KiB
TypeScript

import { content } from '../content';
import { gameRuntime } from '../state/runtime';
import { useGameStore } from '../state/store';
/** Action list — a start button per action, with a progress bar on the active one. */
export function ActionPanel() {
const activeActionId = useGameStore((state) => state.activeActionId);
const actionProgress = useGameStore((state) => state.actionProgress);
return (
<section aria-label="Actions" className="flex flex-col gap-2">
<h2 className="font-medium text-slate-300 text-sm uppercase tracking-wide">Actions</h2>
{content.actions.map((action) => {
const isActive = action.id === activeActionId;
return (
<button
type="button"
key={action.id}
onClick={() => gameRuntime.startAction(action.id)}
className="relative overflow-hidden rounded-lg border border-slate-700 bg-slate-800/70 px-4 py-3 text-left transition-colors hover:border-amber-500/60 hover:bg-slate-800"
>
{isActive ? (
<div
className="absolute inset-y-0 left-0 bg-amber-500/15"
style={{ width: `${Math.round(actionProgress * 100)}%` }}
aria-hidden="true"
/>
) : null}
<div className="relative flex items-center justify-between">
<span className="font-medium text-slate-100">{action.name}</span>
<span className="text-slate-400 text-xs">{isActive ? 'running…' : 'start'}</span>
</div>
</button>
);
})}
</section>
);
}