Files
idlegame/src/ui/StoryView.tsx
T

44 lines
1.5 KiB
TypeScript

import { gameRuntime } from '../state/runtime';
import { useGameStore } from '../state/store';
import { StoryProseLog } from './StoryProseLog';
import { StoryTree } from './StoryTree';
export function StoryView() {
const tree = useGameStore((s) => s.story.tree);
const log = useGameStore((s) => s.storyLog);
const selectedId = useGameStore((s) => s.selectedStoryNodeId);
const currentProse = useGameStore((s) => s.story.currentProse);
const choicesLength = useGameStore((s) => s.story.choices.length);
// Boot intro: show Continue button when there's prose, no choices, and no tree yet
const isBootIntro = currentProse != null && choicesLength === 0 && tree.length === 0;
if (isBootIntro) {
return (
<div className="flex h-[calc(100dvh-6rem)] flex-col items-center justify-center gap-6">
<p className="max-w-lg text-center text-lg leading-relaxed text-slate-100 whitespace-pre-wrap">
{currentProse}
</p>
<button
type="button"
onClick={() => gameRuntime.continueStory()}
className="cursor-pointer rounded-lg bg-amber-600 px-6 py-2.5 font-medium text-slate-100 transition-colors hover:bg-amber-500"
>
Continue
</button>
</div>
);
}
return (
<div className="grid h-[calc(100dvh-6rem)] grid-cols-[3fr_2fr] gap-4">
<StoryTree
nodes={tree}
selectedId={selectedId}
onSelect={(id) => useGameStore.getState().setSelectedStoryNodeId(id)}
/>
<StoryProseLog log={log} selectedId={selectedId} />
</div>
);
}