Files
idlegame/src/ui/StoryPanel.tsx
T
ginnoir c76265d648
CI / verify (push) Failing after 58s
CI / verify (pull_request) Failing after 41s
docs: document story engine and PR2 playable loop
2026-06-11 19:00:49 -05:00

75 lines
2.7 KiB
TypeScript

import { gameRuntime } from '../state/runtime';
import { useGameStore } from '../state/store';
/** Full-screen VN overlay with prose, choices, and desktop story log sidebar. */
export function StoryPanel() {
const open = useGameStore((s) => s.storyPanelOpen);
const story = useGameStore((s) => s.story);
const storyLog = useGameStore((s) => s.storyLog);
if (!open) return null;
const hasChoices = story.choices.length > 0;
return (
<div
className="fixed inset-0 z-50 flex bg-black/80"
role="dialog"
aria-modal="true"
aria-label="Story"
>
<div className="flex flex-1 flex-col md:flex-row">
<aside className="hidden max-h-full w-full overflow-y-auto border-slate-700 border-r p-4 md:block md:w-1/3">
<h3 className="mb-2 font-medium text-slate-400 text-xs uppercase tracking-wide">
Story log
</h3>
<ul className="flex flex-col gap-2 text-slate-300 text-sm">
{storyLog.map((entry) => (
<li key={`${entry.nodeId}:${entry.choiceLabel ?? ''}:${entry.prose}`}>
{entry.choiceLabel ? (
<span className="text-amber-400/80">[{entry.choiceLabel}] </span>
) : null}
{entry.prose}
</li>
))}
</ul>
</aside>
<main className="flex flex-1 flex-col gap-4 p-6">
<p className="flex-1 text-lg text-slate-100 leading-relaxed">{story.currentProse}</p>
{hasChoices ? (
<div className="flex flex-col gap-2">
{story.choices.map((choice) => (
<button
key={choice.id}
type="button"
disabled={choice.disabled}
title={choice.disabled ? (choice.disabledReason ?? undefined) : undefined}
onClick={() => gameRuntime.applyStoryChoice(choice.id)}
className="rounded-lg border border-slate-600 bg-slate-900/60 px-4 py-3 text-left transition-colors hover:border-amber-500/60 disabled:cursor-not-allowed disabled:opacity-40"
>
{choice.label}
</button>
))}
</div>
) : (
<button
type="button"
onClick={() => gameRuntime.continueStory()}
className="self-start rounded-lg bg-amber-600 px-4 py-2 transition-colors hover:bg-amber-500"
>
Continue
</button>
)}
<button
type="button"
onClick={() => gameRuntime.closeStoryPanel()}
className="self-end text-slate-400 text-sm transition-colors hover:text-slate-200"
>
Close
</button>
</main>
</div>
</div>
);
}