Commit Graph
33 Commits
Author SHA1 Message Date
ginnoir 29bc4d4bc5 feat(state): runtime automation and recipe commands 2026-06-12 00:51:17 -05:00
ginnoir 4b5372cdf9 feat(state): automation fields on action view model 2026-06-12 00:49:09 -05:00
ginnoir d625216018 feat(engine): track manualCompletionCounts on action complete 2026-06-12 00:19:24 -05:00
ginnoir 880abe5888 fix(ui): restore boot-intro continue and fix story tree a11y
Finding 1 (critical): atBootIntro was derived from tree.length === 0 in
StoryView.tsx, but buildStoryTree always returns all topology-root nodes,
so tree.length is always > 0 and the Continue button never rendered.
Fix: add atBootIntro: boolean to StoryView (viewModel), computed by
finding the boot-trigger node id without hardcoding the literal string,
then comparing to the current node. StoryView.tsx reads it from the store.
Also add a viewModel test covering both true and false cases.

Finding 2: onSelect in StoryView.tsx called useGameStore.getState()
directly, bypassing the runtime command layer. Fix: add
GameRuntime.selectStoryNode(id) and wire onSelect through gameRuntime.

Finding 3: aria-pressed on story tree nodes wrongly signals toggle-button
semantics. Fix: replace with aria-current={isSelected ? 'true' : undefined}.

Optional: hoist h-[calc(100dvh-6rem)] to SHELL_HEIGHT const in StoryView.tsx.
2026-06-11 22:25:51 -05:00
ginnoir 91348ed42f refactor(ui): finalize review fixes for action cards and view model
- Guard ActionCard click-outside listener behind open state
- Add aria-expanded to ActionGroup collapse toggle
- Use optional chaining and drop non-null assertions in column projection
2026-06-11 22:16:40 -05:00
ginnoir bbded8a266 feat(ui): action columns with collapsible groups 2026-06-11 21:32:13 -05:00
ginnoir 08d186f42e refactor: clean up unused panel overlay state and methods 2026-06-11 21:29:44 -05:00
ginnoir ed9607e9e8 refactor(state): address HMR and defensive slicing recommendations for runtime 2026-06-11 21:23:18 -05:00
ginnoir b29b17c6cb refactor(state): fix code quality findings for runtime and story log 2026-06-11 21:20:52 -05:00
ginnoir 239b2506ec feat(state): runtime performAction and nav story signals 2026-06-11 21:16:27 -05:00
ginnoir adf730702d refactor(state): address review recommendations for store and prefs 2026-06-11 21:14:04 -05:00
ginnoir 09e2d06b87 refactor(state): fix code quality findings for nav panel store and prefs 2026-06-11 21:12:20 -05:00
ginnoir 9b2793b264 feat(state): nav panel store and expanded prefs 2026-06-11 21:10:07 -05:00
ginnoir 73d836fe96 feat(state): project actions into columns and story tree 2026-06-11 21:01:42 -05:00
ginnoir 0de61d3e41 feat(engine): loop idle runner with enabledLoopActionIds 2026-06-11 20:44:20 -05:00
ginnoir b54805637c feat(content): migrate stub actions to kind/group model 2026-06-11 20:23:49 -05:00
ginnoir c1b38e36aa fix(content): guard optional durationMs and cover loop validation 2026-06-11 20:17:50 -05:00
ginnoir c76265d648 docs: document story engine and PR2 playable loop
CI / verify (push) Failing after 58s
CI / verify (pull_request) Failing after 41s
2026-06-11 19:00:49 -05:00
ginnoir 9a7eb3065a feat(state): wire story triggers and choices through runtime 2026-06-11 18:55:42 -05:00
ginnoir a230a46850 feat(state): story trigger orchestration and auto-open rules 2026-06-11 18:55:08 -05:00
ginnoir a69585e89c feat(state): store story panel and prefs UI state 2026-06-11 18:54:34 -05:00
ginnoir 8d83f9899b fix(state): prefs test localStorage mock typing 2026-06-11 18:54:07 -05:00
ginnoir f29b05bd70 feat(state): view model action availability and story passage 2026-06-11 18:53:50 -05:00
ginnoir b88399ac14 feat(state): localStorage player prefs for story and action display 2026-06-11 18:52:39 -05:00
ginnoir 9196c77e25 feat(save): persist story flags and node progress in v1 2026-06-11 18:52:16 -05:00
ginnoir d2692bcc3c feat(engine): add story fields to GameState 2026-06-11 18:47:18 -05:00
ginnoir 1c5fcc80ad chore: pass PR1 verification gate (format, lint, coverage)
CI / verify (pull_request) Successful in 50s
CI / verify (push) Successful in 48s
2026-06-11 18:23:43 -05:00
ginnoir fce561b8e5 feat(state): wire enqueueAction through runtime and view model 2026-06-11 18:21:12 -05:00
ginnoir 964e9260fa feat(save): persist action queue in v1 save payload 2026-06-11 18:19:49 -05:00
ginnoir f514eeedf8 feat(engine): costs on start, unlock checks, queue completion advancement 2026-06-11 18:19:16 -05:00
ginnoir ea2fb0afab feat(engine): add action queue state and enqueue APIs 2026-06-11 18:18:17 -05:00
ginnoir ee3d463c9c feat(content): add action costs and multi-yield schema 2026-06-11 18:16:26 -05:00
ginnoir ec8f857845 feat: bootstrap walking skeleton 2026-06-11 17:06:52 -05:00