feat(ui): settings drawer and story button in app shell
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+48
-11
@@ -1,27 +1,64 @@
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import { useEffect } from 'react';
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import { useEffect } from 'react';
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import { gameRuntime } from '../state/runtime';
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import { gameRuntime } from '../state/runtime';
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import { useGameStore } from '../state/store';
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import { ActionPanel } from './ActionPanel';
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import { ActionPanel } from './ActionPanel';
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import { EventLog } from './EventLog';
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import { EventLog } from './EventLog';
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import { ResourceBar } from './ResourceBar';
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import { ResourceBar } from './ResourceBar';
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import { SettingsDrawer } from './SettingsDrawer';
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import { StoryPanel } from './StoryPanel';
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/**
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/**
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* Walking-skeleton view shell. Boots the runtime once on mount; everything else
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* M1 playable-loop shell. Boots the runtime once on mount; everything else
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* renders from the Zustand store the runtime feeds. M1 turns this into a game.
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* renders from the Zustand store the runtime feeds.
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*/
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*/
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export function App() {
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export function App() {
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const storyHasUnread = useGameStore((s) => s.storyHasUnread);
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const settingsOpen = useGameStore((s) => s.settingsOpen);
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const setSettingsOpen = useGameStore((s) => s.setSettingsOpen);
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useEffect(() => {
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useEffect(() => {
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void gameRuntime.boot();
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void gameRuntime.boot();
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}, []);
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}, []);
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return (
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return (
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<main className="mx-auto flex min-h-dvh max-w-2xl flex-col gap-5 px-4 py-8 text-slate-100">
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<>
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<header>
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<StoryPanel />
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<h1 className="font-bold text-2xl tracking-tight">Idlegame</h1>
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<main className="mx-auto flex min-h-dvh max-w-2xl flex-col gap-5 px-4 py-8 text-slate-100">
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<p className="text-slate-500 text-sm">Walking skeleton — M0 scaffold.</p>
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<header className="flex flex-col gap-2">
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</header>
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<div className="flex items-center justify-between gap-4">
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<ResourceBar />
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<h1 className="font-bold text-2xl tracking-tight">Idlegame</h1>
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<ActionPanel />
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<div className="flex items-center gap-2">
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<EventLog />
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<button
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</main>
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type="button"
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onClick={() => gameRuntime.openStoryPanel()}
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className="relative rounded-lg border border-slate-700 bg-slate-800/70 px-3 py-1.5 text-sm transition-colors hover:border-amber-500/60"
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>
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Story
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{storyHasUnread ? (
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<span
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className="absolute -top-1 -right-1 h-2 w-2 rounded-full bg-amber-500"
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aria-label="Unread story"
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/>
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) : null}
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</button>
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<button
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type="button"
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aria-label="Settings"
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aria-expanded={settingsOpen}
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onClick={() => setSettingsOpen(!settingsOpen)}
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className="rounded-lg border border-slate-700 bg-slate-800/70 px-3 py-1.5 text-sm transition-colors hover:border-amber-500/60"
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>
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⚙
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</button>
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</div>
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</div>
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<p className="text-slate-500 text-sm">M1 playable loop</p>
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<SettingsDrawer />
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</header>
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<ResourceBar />
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<ActionPanel />
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<EventLog />
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</main>
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</>
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);
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);
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}
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}
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@@ -0,0 +1,40 @@
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import { useGameStore } from '../state/store';
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import type { ActionDetailMode, StoryOpenMode } from '../state/prefs';
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/** Preference panel toggled from the header gear; changes persist immediately. */
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export function SettingsDrawer() {
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const open = useGameStore((s) => s.settingsOpen);
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const prefs = useGameStore((s) => s.prefs);
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const setPrefs = useGameStore((s) => s.setPrefs);
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if (!open) return null;
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return (
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<div className="rounded-lg border border-slate-700 bg-slate-900 p-4">
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<label className="flex flex-col gap-1 text-sm">
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Story opens
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<select
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value={prefs.storyOpenMode}
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onChange={(e) => setPrefs({ storyOpenMode: e.target.value as StoryOpenMode })}
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className="rounded border border-slate-600 bg-slate-800 px-2 py-1 text-slate-100"
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>
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<option value="auto">Automatically</option>
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<option value="choices-only">Choices only</option>
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<option value="manual">Manually</option>
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</select>
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</label>
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<label className="mt-3 flex flex-col gap-1 text-sm">
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Action details
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<select
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value={prefs.actionDetailMode}
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onChange={(e) => setPrefs({ actionDetailMode: e.target.value as ActionDetailMode })}
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className="rounded border border-slate-600 bg-slate-800 px-2 py-1 text-slate-100"
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>
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<option value="inline">Inline subtitles</option>
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<option value="hover">Hover tooltips</option>
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<option value="info-button">Info button</option>
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</select>
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</label>
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</div>
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);
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}
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