feat(engine): add story fields to GameState
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@@ -103,6 +103,9 @@ export async function loadGame(
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activeActionId,
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actionElapsedMs: save.state.actionElapsedMs,
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actionQueue: [...(save.state.actionQueue ?? [])],
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storyFlags: { ...base.storyFlags },
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currentStoryNodeId: base.currentStoryNodeId,
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seenStoryNodeIds: [...base.seenStoryNodeIds],
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};
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savedAt = save.savedAt;
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} catch {
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