feat(engine): add story fields to GameState
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@@ -79,6 +79,9 @@ describe('loadGame()', () => {
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activeActionId: 'ghost-action',
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actionElapsedMs: 0,
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actionQueue: [],
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storyFlags: {},
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currentStoryNodeId: '',
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seenStoryNodeIds: [],
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},
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1000,
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),
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@@ -103,6 +103,9 @@ export async function loadGame(
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activeActionId,
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actionElapsedMs: save.state.actionElapsedMs,
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actionQueue: [...(save.state.actionQueue ?? [])],
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storyFlags: { ...base.storyFlags },
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currentStoryNodeId: base.currentStoryNodeId,
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seenStoryNodeIds: [...base.seenStoryNodeIds],
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};
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savedAt = save.savedAt;
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} catch {
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