docs: document action queue completion semantics
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@@ -8,7 +8,8 @@ Idlegame is split into four layers.
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- `tickLoop.ts`: fixed-timestep accumulator. Large elapsed deltas, including
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offline catch-up, drain through the same tick path as active play.
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- `game.ts`: core game state, active action progress, and resource accrual.
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- `game.ts`: core game state, action queue, costs/unlocks on start, completion-driven
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queue advancement (actions do not auto-repeat when the queue is empty).
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- `save.ts`: versioned save schema, serialized export/import strings, and
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offline elapsed calculation.
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- `num.ts`: branded numeric boundary and human-readable formatting.
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