feat(ui): action columns with collapsible groups
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+48
-2
@@ -1,14 +1,60 @@
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import { ActionPanel } from './ActionPanel';
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import { gameRuntime } from '../state/runtime';
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import { useGameStore } from '../state/store';
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import { ActionColumn } from './ActionColumn';
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import { EventLog } from './EventLog';
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import { ResourceBar } from './ResourceBar';
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export function PlayPanel() {
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const columns = useGameStore((s) => s.actionColumns).filter(
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(col) => col.groups.length > 0 && col.groups.some((g) => g.actions.length > 0),
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);
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const queuedActionIds = useGameStore((s) => s.queuedActionIds);
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const queuedActionNames = useGameStore((s) => s.queuedActionNames);
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return (
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<div className="space-y-6">
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<div className="block md:hidden">
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<ResourceBar />
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</div>
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<ActionPanel />
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<section aria-label="Actions" className="flex gap-4 overflow-x-auto pb-4">
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{columns.map((col) => (
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<ActionColumn
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key={col.kind}
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label={col.label}
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groups={col.groups}
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actionKind={col.kind}
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/>
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))}
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</section>
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{queuedActionNames.length > 0 ? (
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<div className="border border-slate-800 bg-slate-900/30 rounded-xl p-4">
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<h3 className="font-semibold text-slate-400 text-xs uppercase tracking-wider mb-2">
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Action Queue
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</h3>
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<ol aria-label="Action queue" className="flex flex-col gap-1.5">
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{queuedActionNames.map((name, index) => (
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<li
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// biome-ignore lint/suspicious/noArrayIndexKey: indices are stable and identify individual queue items
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key={`${queuedActionIds[index]}-${index}`}
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className="flex items-center justify-between rounded-lg border border-slate-700 bg-slate-900/60 px-3 py-2 text-sm"
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>
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<span className="text-slate-300">{name}</span>
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<button
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type="button"
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aria-label={`Cancel ${name}`}
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onClick={() => gameRuntime.cancelQueuedAction(index)}
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className="rounded px-2 py-0.5 text-slate-400 transition-colors hover:bg-slate-800 hover:text-amber-400"
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>
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✕
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</button>
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</li>
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))}
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</ol>
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</div>
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) : null}
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<div className="block md:hidden">
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<EventLog />
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</div>
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