docs: document automation queue and recipe format
This commit is contained in:
@@ -82,6 +82,39 @@ progression is driven by Story-kind actions.
|
||||
|
||||
The full design lives in `docs/superpowers/specs/2026-06-11-m1-pr3-shell-ui-design.md`.
|
||||
|
||||
### Automation
|
||||
|
||||
Automation is universal across action kinds once an action has at least its
|
||||
configured number of successful completions (`automation.unlockAfterManualCompletions`,
|
||||
default `1`). The engine stores those counts in
|
||||
`GameState.manualCompletionCounts` and stores configured automation in
|
||||
`GameState.automationQueue`.
|
||||
|
||||
`src/engine/automation.ts` owns unlock checks, queue mutation, and the runner.
|
||||
The runner preserves precedence: manual active/queued actions first,
|
||||
automation second, loop-idle actions last. `tickGame` can start automation when
|
||||
the manual queue exhausts, including during offline catch-up; loop actions still
|
||||
start only from the live runtime path.
|
||||
|
||||
`src/engine/recipe.ts` serializes automation queues as shareable text using
|
||||
content action ids. The v1 multiline format is:
|
||||
|
||||
```text
|
||||
idlegame-recipe/v1
|
||||
# name: Camp loop
|
||||
gather_supplies
|
||||
rest
|
||||
```
|
||||
|
||||
The single-line alias is:
|
||||
|
||||
```text
|
||||
idlegame-recipe/v1:gather_supplies,rest
|
||||
```
|
||||
|
||||
Import rejects unknown action ids and actions that are not automation-unlocked
|
||||
for the current save.
|
||||
|
||||
## Verification
|
||||
|
||||
Run the full local gate before pushing:
|
||||
|
||||
Reference in New Issue
Block a user