feat(state): nav panel store and expanded prefs

This commit is contained in:
ginnoir
2026-06-11 21:10:07 -05:00
parent 73d836fe96
commit 9b2793b264
4 changed files with 90 additions and 2 deletions
+51
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import { beforeEach, describe, expect, it, vi } from 'vitest';
import { useGameStore } from '../store';
describe('game store nav and prefs', () => {
beforeEach(() => {
const store: Record<string, string> = {};
vi.stubGlobal('localStorage', {
getItem(key: string) {
return store[key] ?? null;
},
setItem(key: string, value: string) {
store[key] = value;
},
});
});
it('has default activePanel and selectedStoryNodeId', () => {
const state = useGameStore.getState();
expect(state.activePanel).toBe('play');
expect(state.selectedStoryNodeId).toBeNull();
});
it('updates activePanel via setActivePanel', () => {
const state = useGameStore.getState();
state.setActivePanel('story');
expect(useGameStore.getState().activePanel).toBe('story');
// Reset back
useGameStore.getState().setActivePanel('play');
});
it('updates selectedStoryNodeId via setSelectedStoryNodeId', () => {
const state = useGameStore.getState();
state.setSelectedStoryNodeId('node-1');
expect(useGameStore.getState().selectedStoryNodeId).toBe('node-1');
state.setSelectedStoryNodeId(null);
expect(useGameStore.getState().selectedStoryNodeId).toBeNull();
});
it('toggles collapsed action groups in prefs', () => {
const state = useGameStore.getState();
expect(state.prefs.collapsedActionGroups['skills:gather']).toBeUndefined();
state.toggleActionGroupCollapsed('skills:gather');
expect(useGameStore.getState().prefs.collapsedActionGroups['skills:gather']).toBe(true);
useGameStore.getState().toggleActionGroupCollapsed('skills:gather');
expect(useGameStore.getState().prefs.collapsedActionGroups['skills:gather']).toBe(false);
});
});