fix(ui): restore boot-intro continue and fix story tree a11y
Finding 1 (critical): atBootIntro was derived from tree.length === 0 in
StoryView.tsx, but buildStoryTree always returns all topology-root nodes,
so tree.length is always > 0 and the Continue button never rendered.
Fix: add atBootIntro: boolean to StoryView (viewModel), computed by
finding the boot-trigger node id without hardcoding the literal string,
then comparing to the current node. StoryView.tsx reads it from the store.
Also add a viewModel test covering both true and false cases.
Finding 2: onSelect in StoryView.tsx called useGameStore.getState()
directly, bypassing the runtime command layer. Fix: add
GameRuntime.selectStoryNode(id) and wire onSelect through gameRuntime.
Finding 3: aria-pressed on story tree nodes wrongly signals toggle-button
semantics. Fix: replace with aria-current={isSelected ? 'true' : undefined}.
Optional: hoist h-[calc(100dvh-6rem)] to SHELL_HEIGHT const in StoryView.tsx.
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@@ -43,7 +43,7 @@ export const useGameStore = create<GameStoreState>((set, get) => ({
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queuedActionIds: [],
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queuedActionNames: [],
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actions: [],
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story: { currentProse: null, choices: [], tree: [] },
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story: { currentProse: null, atBootIntro: false, choices: [], tree: [] },
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actionColumns: [],
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log: [],
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storyHasUnread: false,
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