chore: pass PR1 verification gate (format, lint, coverage)
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This commit is contained in:
ginnoir
2026-06-11 18:23:43 -05:00
parent cc4955abab
commit 1c5fcc80ad
8 changed files with 127 additions and 19 deletions
+5 -3
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@@ -16,9 +16,11 @@ describe('M1 stub content pack', () => {
it('can simulate a costed action without throwing', () => {
const state = createGameState(content);
const trade = content.actions.find((a) => a.costs.length > 0);
expect(trade).toBeDefined();
enqueueAction(state, content, trade!.id);
tickGame(state, content, trade!.durationMs);
if (!trade) {
throw new Error('expected at least one costed action');
}
enqueueAction(state, content, trade.id);
tickGame(state, content, trade.durationMs);
expect(state.activeActionId).toBeNull();
});
});
+38 -5
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@@ -4,9 +4,42 @@ export const resourceDefs = [
];
export const actionDefs = [
{ id: 'gather_supplies', name: 'Gather supplies', durationMs: 3000, yields: [{ resourceId: 'supplies', amount: 2 }] },
{ id: 'scout_path', name: 'Scout the path', durationMs: 5000, costs: [{ resourceId: 'supplies', amount: 2 }], yields: [{ resourceId: 'coin', amount: 1 }] },
{ id: 'trade_supplies', name: 'Trade at camp', durationMs: 4000, costs: [{ resourceId: 'supplies', amount: 3 }], yields: [{ resourceId: 'coin', amount: 2 }], unlock: { minResources: { coin: 1 } } },
{ id: 'fortify_camp', name: 'Fortify camp', durationMs: 8000, costs: [{ resourceId: 'supplies', amount: 5 }, { resourceId: 'coin', amount: 2 }], yields: [{ resourceId: 'supplies', amount: 4 }], unlock: { minResources: { supplies: 8 } } },
{ id: 'rest', name: 'Rest briefly', durationMs: 2000, yields: [{ resourceId: 'supplies', amount: 1 }] },
{
id: 'gather_supplies',
name: 'Gather supplies',
durationMs: 3000,
yields: [{ resourceId: 'supplies', amount: 2 }],
},
{
id: 'scout_path',
name: 'Scout the path',
durationMs: 5000,
costs: [{ resourceId: 'supplies', amount: 2 }],
yields: [{ resourceId: 'coin', amount: 1 }],
},
{
id: 'trade_supplies',
name: 'Trade at camp',
durationMs: 4000,
costs: [{ resourceId: 'supplies', amount: 3 }],
yields: [{ resourceId: 'coin', amount: 2 }],
unlock: { minResources: { coin: 1 } },
},
{
id: 'fortify_camp',
name: 'Fortify camp',
durationMs: 8000,
costs: [
{ resourceId: 'supplies', amount: 5 },
{ resourceId: 'coin', amount: 2 },
],
yields: [{ resourceId: 'supplies', amount: 4 }],
unlock: { minResources: { supplies: 8 } },
},
{
id: 'rest',
name: 'Rest briefly',
durationMs: 2000,
yields: [{ resourceId: 'supplies', amount: 1 }],
},
];
+2 -6
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@@ -68,16 +68,12 @@ export function buildContent(input: { resources: unknown[]; actions: unknown[] }
for (const action of actions) {
for (const y of action.yields) {
if (!resourcesById[y.resourceId]) {
throw new Error(
`Action "${action.id}" yields unknown resource "${y.resourceId}"`,
);
throw new Error(`Action "${action.id}" yields unknown resource "${y.resourceId}"`);
}
}
for (const c of action.costs) {
if (!resourcesById[c.resourceId]) {
throw new Error(
`Action "${action.id}" cost references unknown resource "${c.resourceId}"`,
);
throw new Error(`Action "${action.id}" cost references unknown resource "${c.resourceId}"`);
}
}
}
+60 -1
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@@ -2,6 +2,7 @@ import { describe, expect, it } from 'vitest';
import { buildContent } from '../../content/schema';
import {
cancelQueuedAction,
canUnlockAction,
clearQueue,
createGameState,
enqueueAction,
@@ -13,7 +14,12 @@ function testContent() {
return buildContent({
resources: [{ id: 'gold', name: 'Gold', startAmount: 5 }],
actions: [
{ id: 'forage', name: 'Forage', durationMs: 300, yields: [{ resourceId: 'gold', amount: 2 }] },
{
id: 'forage',
name: 'Forage',
durationMs: 300,
yields: [{ resourceId: 'gold', amount: 2 }],
},
],
});
}
@@ -180,6 +186,24 @@ describe('unlock conditions', () => {
enqueueAction(state, content, 'scout');
expect(state.activeActionId).toBe('scout');
});
it('rejects actions until required story flags are set', () => {
const content = buildContent({
resources: [{ id: 'gold', name: 'Gold', startAmount: 0 }],
actions: [
{
id: 'secret',
name: 'Secret',
durationMs: 100,
yields: [{ resourceId: 'gold', amount: 1 }],
unlock: { requireStoryFlags: ['path_scouted'] },
},
],
});
const state = createGameState(content);
expect(() => enqueueAction(state, content, 'secret')).toThrow(/cannot enqueue/i);
expect(canUnlockAction(state, content, 'secret', { path_scouted: true })).toBe(true);
});
});
describe('completion advances queue', () => {
@@ -203,6 +227,41 @@ describe('completion advances queue', () => {
expect(state.actionElapsedMs).toBe(0);
});
it('skips queued actions that are unaffordable when their turn arrives', () => {
const content = buildContent({
resources: [{ id: 'supplies', name: 'Supplies', startAmount: 0 }],
actions: [
{
id: 'cheap',
name: 'Cheap',
durationMs: 100,
yields: [{ resourceId: 'supplies', amount: 1 }],
},
{
id: 'dear',
name: 'Dear',
durationMs: 100,
costs: [{ resourceId: 'supplies', amount: 6 }],
yields: [{ resourceId: 'supplies', amount: 1 }],
},
{
id: 'free',
name: 'Free',
durationMs: 100,
yields: [{ resourceId: 'supplies', amount: 1 }],
},
],
});
const state = createGameState(content);
state.activeActionId = 'cheap';
state.actionElapsedMs = 99;
state.actionQueue = ['dear', 'free'];
state.resources.supplies = 3;
tickGame(state, content, 1);
expect(state.activeActionId).toBe('free');
expect(state.actionQueue).toEqual([]);
});
it('grants all yields on completion', () => {
const content = buildContent({
resources: [
+6 -1
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@@ -15,7 +15,12 @@ function testContent() {
return buildContent({
resources: [{ id: 'gold', name: 'Gold', startAmount: 0 }],
actions: [
{ id: 'forage', name: 'Forage', durationMs: 3000, yields: [{ resourceId: 'gold', amount: 1 }] },
{
id: 'forage',
name: 'Forage',
durationMs: 3000,
yields: [{ resourceId: 'gold', amount: 1 }],
},
],
});
}
+4 -1
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@@ -99,7 +99,10 @@ function beginAction(state: GameState, content: Content, actionId: string): void
function startNextFromQueue(state: GameState, content: Content): void {
while (state.actionQueue.length > 0) {
const nextId = state.actionQueue.shift()!;
const nextId = state.actionQueue.shift();
if (!nextId) {
break;
}
if (isActionAvailable(state, content, nextId)) {
beginAction(state, content, nextId);
return;
+6 -1
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@@ -8,7 +8,12 @@ function testContent() {
return buildContent({
resources: [{ id: 'gold', name: 'Gold', startAmount: 0 }],
actions: [
{ id: 'forage', name: 'Forage', durationMs: 3000, yields: [{ resourceId: 'gold', amount: 1 }] },
{
id: 'forage',
name: 'Forage',
durationMs: 3000,
yields: [{ resourceId: 'gold', amount: 1 }],
},
],
});
}
+6 -1
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@@ -7,7 +7,12 @@ function testContent() {
return buildContent({
resources: [{ id: 'gold', name: 'Gold', startAmount: 4 }],
actions: [
{ id: 'forage', name: 'Forage', durationMs: 200, yields: [{ resourceId: 'gold', amount: 1 }] },
{
id: 'forage',
name: 'Forage',
durationMs: 200,
yields: [{ resourceId: 'gold', amount: 1 }],
},
],
});
}