feat(engine): loop idle runner with enabledLoopActionIds
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@@ -106,6 +106,7 @@ export async function loadGame(
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storyFlags: { ...save.state.storyFlags },
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currentStoryNodeId: save.state.currentStoryNodeId ?? '',
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seenStoryNodeIds: [...(save.state.seenStoryNodeIds ?? [])],
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enabledLoopActionIds: { ...(save.state.enabledLoopActionIds ?? {}) },
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};
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savedAt = save.savedAt;
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} catch {
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