refactor: clean up unused panel overlay state and methods

This commit is contained in:
ginnoir
2026-06-11 21:29:44 -05:00
parent 232b84299c
commit 08d186f42e
3 changed files with 4 additions and 39 deletions
+2 -17
View File
@@ -48,7 +48,6 @@ describe('GameRuntime', () => {
// Setup clean store
useGameStore.setState({
log: [],
storyPanelOpen: false,
storyHasUnread: false,
storyLog: [],
prefs: getPrefs(),
@@ -160,7 +159,6 @@ describe('GameRuntime', () => {
// Force play panel and closed/no unread story
store.setActivePanel('play');
store.setStoryPanelOpen(false);
store.setStoryHasUnread(false);
runtime.continueStory();
@@ -169,7 +167,7 @@ describe('GameRuntime', () => {
// Verifies it advances to fork_choice
expect(updated.storyLog.some((entry) => entry.nodeId === 'fork_choice')).toBe(true);
// Verifies it opens panel and does not set unread (since it's open)
expect(updated.storyPanelOpen).toBe(true);
expect(updated.activePanel).toBe('story');
expect(updated.storyHasUnread).toBe(false);
});
@@ -179,7 +177,6 @@ describe('GameRuntime', () => {
// Force play panel and closed/no unread story
store.setActivePanel('play');
store.setStoryPanelOpen(false);
store.setStoryHasUnread(false);
runtime.continueStory();
@@ -188,7 +185,7 @@ describe('GameRuntime', () => {
// Verifies it advances to fork_choice
expect(updated.storyLog.some((entry) => entry.nodeId === 'fork_choice')).toBe(true);
// Verifies it does NOT open panel and sets unread flag to true
expect(updated.storyPanelOpen).toBe(false);
expect(updated.activePanel).toBe('play');
expect(updated.storyHasUnread).toBe(true);
});
@@ -249,18 +246,6 @@ describe('GameRuntime', () => {
}
});
it('delegates openStoryPanel and closeStoryPanel to setActivePanel', () => {
// Force activePanel back to play first
runtime.setActivePanel('play');
expect(useGameStore.getState().activePanel).toBe('play');
runtime.openStoryPanel();
expect(useGameStore.getState().activePanel).toBe('story');
runtime.closeStoryPanel();
expect(useGameStore.getState().activePanel).toBe('play');
});
it('registers lifecycle listeners on boot and removes them on stop', () => {
const addSpyDoc = vi.spyOn(document, 'addEventListener');
const removeSpyDoc = vi.spyOn(document, 'removeEventListener');
+2 -14
View File
@@ -159,7 +159,6 @@ export class GameRuntime {
for (const entry of entries) store.appendStoryLog(entry);
const choiceLabel = entries.at(-1)?.choiceLabel;
if (choiceLabel) store.appendLog(`Story: ${choiceLabel}`);
store.setStoryPanelOpen(false);
this.runPublishTriggers();
this.publish();
} catch (err) {
@@ -180,14 +179,6 @@ export class GameRuntime {
}
}
openStoryPanel(): void {
this.setActivePanel('story');
}
closeStoryPanel(): void {
this.setActivePanel('play');
}
continueStory(): void {
const state = this.state;
if (!state) return;
@@ -203,16 +194,14 @@ export class GameRuntime {
}
const prefs = store.prefs;
if (shouldAutoNavigateToStory(prefs, 'fork_choice', content)) {
store.setStoryPanelOpen(true);
store.setStoryHasUnread(false);
this.setActivePanel('story');
} else {
store.setStoryHasUnread(true);
store.setStoryPanelOpen(false);
}
this.publish();
return;
}
this.closeStoryPanel();
this.setActivePanel('play');
this.publish();
}
@@ -229,7 +218,6 @@ export class GameRuntime {
} else {
store.setStoryHasUnread(true);
}
store.setStoryPanelOpen(true);
} else if (effect.enteredNodeIds.length > 0) {
store.setStoryHasUnread(true);
}
-8
View File
@@ -20,20 +20,16 @@ export type ActivePanel = 'play' | 'story' | 'settings' | 'about';
export interface GameStoreState extends GameView {
log: string[];
storyPanelOpen: boolean;
storyHasUnread: boolean;
storyLog: StoryLogEntry[];
prefs: GamePrefs;
settingsOpen: boolean;
activePanel: ActivePanel;
selectedStoryNodeId: string | null;
setView: (view: GameView) => void;
appendLog: (line: string) => void;
appendStoryLog: (entry: StoryLogEntry) => void;
setStoryPanelOpen: (open: boolean) => void;
setStoryHasUnread: (unread: boolean) => void;
setPrefs: (partial: Partial<GamePrefs>) => void;
setSettingsOpen: (open: boolean) => void;
setActivePanel: (panel: ActivePanel) => void;
setSelectedStoryNodeId: (id: string | null) => void;
toggleActionGroupCollapsed: (groupKey: string) => void;
@@ -50,23 +46,19 @@ export const useGameStore = create<GameStoreState>((set, get) => ({
story: { currentProse: null, choices: [], tree: [] },
actionColumns: [],
log: [],
storyPanelOpen: false,
storyHasUnread: false,
storyLog: [],
prefs: getPrefs(),
settingsOpen: false,
activePanel: 'play',
selectedStoryNodeId: null,
setView: (view) => set((state) => ({ ...state, ...view })),
appendLog: (line) => set((state) => ({ log: [...state.log, line].slice(-MAX_LOG_LINES) })),
appendStoryLog: (entry) => set((state) => ({ storyLog: [...state.storyLog, entry] })),
setStoryPanelOpen: (open) => set({ storyPanelOpen: open }),
setStoryHasUnread: (unread) => set({ storyHasUnread: unread }),
setPrefs: (partial) => {
const prefs = persistPrefs(partial);
set({ prefs });
},
setSettingsOpen: (open) => set({ settingsOpen: open }),
setActivePanel: (panel) => set({ activePanel: panel }),
setSelectedStoryNodeId: (id) => set({ selectedStoryNodeId: id }),
toggleActionGroupCollapsed: (groupKey) => {