refactor: clean up unused panel overlay state and methods
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@@ -20,20 +20,16 @@ export type ActivePanel = 'play' | 'story' | 'settings' | 'about';
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export interface GameStoreState extends GameView {
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log: string[];
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storyPanelOpen: boolean;
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storyHasUnread: boolean;
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storyLog: StoryLogEntry[];
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prefs: GamePrefs;
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settingsOpen: boolean;
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activePanel: ActivePanel;
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selectedStoryNodeId: string | null;
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setView: (view: GameView) => void;
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appendLog: (line: string) => void;
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appendStoryLog: (entry: StoryLogEntry) => void;
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setStoryPanelOpen: (open: boolean) => void;
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setStoryHasUnread: (unread: boolean) => void;
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setPrefs: (partial: Partial<GamePrefs>) => void;
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setSettingsOpen: (open: boolean) => void;
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setActivePanel: (panel: ActivePanel) => void;
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setSelectedStoryNodeId: (id: string | null) => void;
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toggleActionGroupCollapsed: (groupKey: string) => void;
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@@ -50,23 +46,19 @@ export const useGameStore = create<GameStoreState>((set, get) => ({
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story: { currentProse: null, choices: [], tree: [] },
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actionColumns: [],
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log: [],
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storyPanelOpen: false,
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storyHasUnread: false,
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storyLog: [],
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prefs: getPrefs(),
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settingsOpen: false,
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activePanel: 'play',
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selectedStoryNodeId: null,
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setView: (view) => set((state) => ({ ...state, ...view })),
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appendLog: (line) => set((state) => ({ log: [...state.log, line].slice(-MAX_LOG_LINES) })),
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appendStoryLog: (entry) => set((state) => ({ storyLog: [...state.storyLog, entry] })),
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setStoryPanelOpen: (open) => set({ storyPanelOpen: open }),
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setStoryHasUnread: (unread) => set({ storyHasUnread: unread }),
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setPrefs: (partial) => {
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const prefs = persistPrefs(partial);
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set({ prefs });
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},
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setSettingsOpen: (open) => set({ settingsOpen: open }),
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setActivePanel: (panel) => set({ activePanel: panel }),
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setSelectedStoryNodeId: (id) => set({ selectedStoryNodeId: id }),
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toggleActionGroupCollapsed: (groupKey) => {
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